You can edit and create new levels, world maps, NPC configs and use them in the original SMBX. This is the first SMBX successor project which provides full compatibility with the original SMBX's stuff and can work with SMBX specific stuff natively: The Moondust Editor can open, edit, and play SMBX levels and episodes with TheXTech or the experimental Moondust Engine. It consists of a game engine and a development kit for it. Moondust Project / Platform Game Engine Project - a project by Wohlstand founded in February 2014 after finishing the initial SMBX64 research. Moondust Project: Editor, Engine, and Calibrator The engine is the same as SMBX 1.3, only game resources and some of the embedded pictures were changed.
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Note: SMBX 1.3.0.1 is a minor graphical update released in 2013 by the staff. The library has been renamed into LunaLua, and became the base of the SMBX2-project later. Later, the LunaDLL library has improved and extended by Kevsoft who added the lua scripting language into it. The most notable of these modifications is the LunaDLL library made by Kil and published on the Talkhaus community forum. With time, the game has attracted various modders and hackers who developed their own extensions and modifications of the game's executable file. Until February 2, 2020, the game's source-code remained closed. This game defines the SMBX64 standard used to declare the compatibility between different branches of SMBX. It was released in 2009 and supported until 2011 (the last version of the game was out in October 2010). (Also known as Vanilla) This is the main branch of the game, the origin for all other game branches.